BitFlash SVG Tiny Player brings SVG 1.2 to life!
Introducing our FAST, efficient multimedia player for mobile devices
The BitFlash SVG Tiny 1.2 Player—the most advanced, feature-rich implementation available on the market today—gives you the power to create and deploy exciting new wireless services, whether you’re a device or platform vendor, a mobile operator, or a multi-media content creator.
Fast, efficient Real-Time rendering
With its patented graphics engine, the BitFlash SVG Tiny Player renders at blazing speed—instantly displaying static images, and running smooth animations in complex files. The speed of the engine allows animated content to be rendered in real time, eliminating the need to store heaps of cached or pre-rendered bitmaps in memory—an ideal solution for Graphical User Interfaces.
Powerful interactivity
SVG Tiny isn’t limited to rendering static or animated vector content. In fact, it’s perfectly suited for building rich mobile applications. With its powerful microDOM (uDOM) support, SVG Tiny is the ideal technology for creating interactive applications. BitFlash provides direct access to the uDOM through a C API, ECMAscript, or Java APIs (JSR226).
Rich graphic support
Offer your wireless customers uncompromised precision of graphic quality. The power and value of SVG lies in part in its ability to render high-quality graphics at any resolution. BitFlash has always understood this, and has made providing superior graphics its utmost priority.
Full standards compliance
The BitFlash SVG Tiny Player is fully compliant with the W3C’s
SVG Tiny 1.1 and 1.2 specifications. SVG 1.1 and 1.2 have
been 3GPP requirements for next-generation Multimedia Messaging
Service (MMS) devices since Rel 5. These specifications are
also listed in most mobile operators’ terminal specifications.
BitFlash delivers a complete embedded SVG solution!
With the world’s most advanced SVG Tiny Player and multiple add-on products, BitFlash offers a complete Mobile SVG solution to help you satisfy your customers’ most urgent demands.
The BitFlash SVG Tiny Player is rapidly becoming a core service on mobile handsets all over the world. BitFlash technology empowers a wide variety of services including games, Graphical User Interfaces, Location-Based-Service (LBS) applications, and client-server applications.
To succeed in today’s mobile world, SVG must integrate seamlessly with existing wireless technologies and standards. BitFlash is committed to providing support for all intersecting technologies and standards, offering our customers a complete SVG solution

The BitFlash Player API provides all the functionality you need to ensure that your application conforms to the WICD specification’s wireless profile.
Player Highlights
- Patented OS-independent graphics rendering technology delivers unparalleled performance and crisp visual quality, while limiting memory requirements
- Low ROM requirements for both static and interactive content due to our Real-Time rendering approach. BitFlash does not cache or pre-render images.
- Robust and extensible parser and DOM provide solid building blocks for the SVG Mobile roadmap
- Mature and powerful uDOM
- ECMAscript support
- OpenVG-ready (working with leading GPU providers)
- JSR 226-ready (integrated with the BitFlash JSR 226 API)
- Small footprint: 200Kb
- Pure, warning-free ANSI C code
Powerful SVG Tiny 1.2 Features
- Multi-media: audio and video support
- microDOM (uDOM)
- XML events
- ECMAscript bindings
- opacity and gradient support
- constrained transforms
- 8-way focus and navigation
- background-fill / background-fill-opacity
Player Specs
- ROM: 200Kb
- RAM: 50Kb to initialize
- SVG Tiny 1.1 and 1.2 compliant
Here's what you get
Product source code or pre-compiled binaries for your Real-Time Operating System
Complete product documentation
Sample integration code for Windows, BREW, and Symbian
Sample Viewers for Windows, BREW, and Symbian
Other RTOS and platforms available upon request.
Download the BitFlash SVG Tiny Player datasheet
Please contact us at busdev@bitflash.com for information on how you can make the BitFlash SVG Tiny Player part of your SVG solution.
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